Magic Resistance is powerful, but it’s nice to see it available to players on a race other than the Yuan Ti. Satyrs have been with D&D since the first edition, but it wasn’t until the recent Mythic Odysseys of Theros that players have been offered a chance to step into their cloven hooves. (source: Section 5). . Beauty fades; that is why it is beautiful - You have a positive score in every social stat and quite a few skill proficiencies, making you rather adept among those who revel you… or fear you. Alignment: The strong chaotic leaning will make it difficult to justify a satyr paladin, but bards, sorcerers, and warlocks line up just fine. Satyr Names. Something does not work as expected? Anyone else think Magic Resistance AND Fey creature type on the Theros Satyr is too powerful? Languages: You can speak, read, and write Common and Sylvan. Shortsword. Performance and the instrument are more situational, but extremely flavorful. Scroll to top. Satyrs' … Any combination of race, class, and background will come together into a character that works, even if some of their abilities are a bit mismatched (and sometimes those are the characters that are the most fun). Just to clear up a common misconception, sylvan is a very “nature” based language but animals don’t speak it. […], Unsure of how poison damage or the poisoned condition works in 5E? Shortsword. Sylvan is however a language that pops up a lot though, so remember you have it whenever you start encountering druids or anything that feels particularly “nature-ish”. Check out our dice sets now. Notice it says, “spells and magical effects”, which is practically everything that isn’t purely physical. Shortsword: Melee Weapon Attack: +5 to hit, reach 5 … Every unit is capable of gaining or losing magic resistance, and most units start with a small amount of base resistance. Sm g935f firmware download. Actions Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Ready or not, satyrs are leaping into your D&D adventures on spring-jacked heels. Alignment: Satyrs delight in living a life free of the mantle of law. Hit: 6 (2d4 + 1) bludgeoning damage. This extra distance costs movement as … Your satyr character has the following racial traits. Actions. As a fey you’re completely immune to spells like charm person, hold person, dominate person. View and manage file attachments for this page. If you’re a DM considering a player’s new satyr character, be very aware of the satyr’s major strengths and surprising immunities before allowing it in your campaigns. - Along with the obvious anti-magic benefits of playing a Satyr the mobility can’t be ignored, with long leaps despite your low strength and 40 feet of movement thanks to Roving. The satyr has advantage on saving throws against spells and other magical effects.. A satyr with 18 Strength has a high jump range of 8 to 15 feet from a standing jump. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. Whenever you find yourself faced with the enemy with your hands full you still have a suitable weapon strapped to your head. Mirthful Leaps. You’re also vulnerable to some fringe abilities that affect fey, but they’re fewer and further between. Ram: Natural attacks aren’t all that great in 5e as they were in other editions, but they still have their uses, especially if the attack isn’t tied to your hands like these ram horns are. You have advantage on saving throws against spells and other magical effects. With this ability you may well be able to clear obstacles and avoid threats in ways your DM won’t be expecting. They gravitate toward being good, but some have devious streaks and enjoy causing dismay. They’re not concerned with the past or the future, only the ever-exciting now. The Satyr is a mythological being famous for being a race of horny drunken bastards. The fey ancestry i like. Satyrs once dwelt in Brynwood in the Vast, but came into conflict with the local korredsover territory. Thinking about other classes? Challenge 1/2 (100 XP). So simply load up your favorite fire spell, grant yourself fire resistance and feel free to … Magic Resistance. Languages: Common and Sylvan. If you’re a player considering a new satyr character, make sure it’s ok with your DM beforehand and make sure they understand exactly what you’ll be capable of. Magic resistance is a stat that reduces (or increases, if negative) magical damage a unit takes from spells and attacks. Magic Resistance. In exchange you gain the potential for a ton of wild magical effects, and the bend luck ability makes you a powerful control caster to boost or negate the rolls around you. 35-ft speed. Also the +1 Dex makes Satyr a little more applicable to Bards and Warlocks than Yuan Ti's +1 Int which seems to be the go-to OP race. If however you’re looking for something a bit more optimized the following builds are good starting points: Warlocks already line up very well with the satyr’s ability score increases but taking the fiend patron can let you become a walking bomb. That extra speed works wonders with builds that already want to move quickly (barbarians and monks mostly) and even without a special build you can simply outpace most humanoid creatures. CLICK HERE TO CHECK OUT SATYR MINIATURES! Satyr's can also read, write, and speak Sylvan and common. How big are your horns? Blueshift Nine, LLC does not warrant that the Service is free of viruses or other harmful components. Size: Tritons are slightly shorter than humans, averaging about 5 feet tall. Revels are parties, but where humans might celebrate for an evening with food and wine, satyrs can spend weeks indulging in every sensation imaginable before finally settling down in the rubble. Shortsword. Magic Resistance. Your resistance to both the spell and the damage will mean most of the time you’ll only be taking a quarter of the damage from your raging infernos. Like many other 5e races, these descriptions only fill in about 90% of the picture and leave you with some creative space when making your new satyr character. Most satyrs simply wander wherever their whims take them, following impulses and living off the land. Thinking about other classes? Fey: Your creature type is fey, rather than humanoid. When they congregate, it’s usually for a “revel”. Satyr Bards are great flavor, but they also make a lot of sense in the mechanics of 5E. Need a New Dice Set? (. Why does that matter? "Magic Resistance" now gives advantage on saves, but with their pathetic Dex +1/Con +1 saves, Mind Flayers die to Fireballs and Magic Missiles just as easily as everything else. See pages that link to and include this page. Actions Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The existing OP race option that usually comes up is the Yuan-ti, and while I don’t think satyrs are quite as strong, they’re in the same ballpark. By using the affiliate links, you are helping support the Service, and we genuinely appreciate your support. A searchable D&D 5e creature list. Reveler: The biggest “get” here is the proficiency in Persuasion, which can have dramatic effects on a campaign when used well. Satyrs are half-man and half-beast, and it’s the philosophy of the beast half they’ve embraced. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Check out how this page has evolved in the past. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Satyr Medium size fey tag Speed : 40 ft. +10’ than normal Abilities adjustments: +2 Dx, +1 Ch Languages Common, Elvish, Sylvan Magic Resistance. Each Satyr is given a whimsical name based on their personality. Actions: Ram. In the effect falls into one of those two categories, the Yuan-ti … Hit: 6 (2d4 + 1) bludgeoning damage. Ram. Most Charisma casters also want a high Dexterity for a higher AC, so this stat line is absolutely perfect for Bards, Sorcerers and Warlocks, and also Dexterity based Clerics and Paladins. Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Hit: 6 (2d4 + 1) bludgeoning damage. Shortsword: Melee Weapon Attack: +5 […] Let’s go through them one by one to understand their potential. Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects. Magic Resistance. Sorcerers want Charisma and Dexterity, but specifically as a satyr we can abuse our magic resistance and I recommend trying out a wild magic sorcerer. Remember you have these as an option when you’re sneaking into someplace or your weapons have been taken away, it’s nice to have a permanent backup plan. Unless otherwise stated, the content of this page is licensed under, University of Toledo Philosophy Professor. Shortbow. It’s only situationally powerful, but you’ll likely run into at least a few situations where you can simply ignore major threats because of the type mismatch. Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1. Age: Human age range is nothing special but shouldn’t cause problems either. Click here to toggle editing of individual sections of the page (if possible). Animals don’t have a language in 5e so don’t think satyrs can just go around talking to the wildlife. Ram is, you know, the same as Horns, but 1d4 + Str instead of 1d6. Hit: 6 (1d6 + 3) piercing damage. Check out our guide on. Watch headings for an "edit" link when available. Satyrs have names that they draw from legends and myths—and from the powers that rule over the realm of the fey. Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects. Check out our guide on How to Find a D&D Group. Ram. The satyr has advantage on saving throws against spells and other magical effects. Thanks to the ability spread, it is not hard to optimize a Satyr character. These also line up with the bard’s playstyle nicely and free up those skill proficiency options for other utilities like Perception or Stealth. Satyr Monster DnD 5E (5th Edition) April 23, 2020 by admin Leave a Comment Traits Magic Resistance: This Satyr monster has some advantages on Saving Throws against Spells and other magical Effects too. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier. Speed: Your base walking speed is 35 feet. These names are given once satyr parents discover their child’s personality. Ram: The Satyr has an highly efficient unarmed damage - … Example: A unit with 60 magic resistance has 160% of its maximum health in its effective health, so if the unit has 1000 maximum health, it will take 1600 magic damage to kill it. Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. New to find a D&D Group? Ram. (Editor’s note: I am as disappointed in this joke as you are.) +2 Cha, +1 Dex. What this means: by definition, magic resistance does not have diminishing returns,because each point increases the unit's effective health against magic damage by 1% of its curr… Finally, while they balk at any sort of “authority”, many groups of satyrs are led by a “sibyl”. Hit: 6 (2d4 + 1) bludgeoning damage. View wiki source for this page without editing. Blueshift Nine, LLC reserves the right to make additions, deletions, or modification to the contents on the Service at any time without prior notice. The satyr makes three ram attacks or three shortbow attacks. Mirthful Leaps: Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. So simply load up your favorite fire spell, grant yourself fire resistance and feel free to center fireballs on yourself as you stride confidently into the wave of enemies. Some of the links are "affiliate links", a link with a special tracking code. The satyr has advantage on saving throws against spells and other magical effects. Just be forewarned, I don’t think many DMs have had the time to really analyze satyrs as a racial option, but I predict they’ll soon be banned as OP at many tables alongside the Yuan-ti. 1. is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. As of 1368 DR, satyrs occupied the northern areas of the Chondalwood where they patrolled the Old Road in an attempt to ward off humancaravans and travelers. Magic Resistance. I’m surprised that the girl satyr on the right side isn’t throwing the horns. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Multiattack. Satyrs often give each other nicknames as well and given their playful nature such names are often used more frequently than their real names. Notify administrators if there is objectionable content in this page. Shortsword: Melee Weapon Attack: +5 to hit, reach 5 … Warlocks already line up very well with the satyr’s ability score increases but taking the fiend patron can let you become a walking bomb. The price of the item is the same whether it is an affiliate link or not. Skills Perception +2, Performance +6, Stealth +5. They are perfect for every gamer as a gift or just treating yourself! The satyr has advantage on saving throws against spells and other magical effects. Some form druidic circles devoted to restoring and nurturing wildlife (especially fixing up after particularly ruinous rollicks). Magic can't put the satyr to sleep. For Satyrs, Charisma is increased by two, and Dexterity is increased by one. They usually sport bushy beards, or at least a goatee. This ability is strong, leaves little wiggle room for your DM, abuse it to your heart’s content. In addition, you can dance, sing, or play music without experiencing exhaustion.Languages. Depending on how you calculate the strength of their abilities satyrs easily have a stronger lineup of racial traits than most other options. See above note on centaurs. Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects. The main downside from wild magic is the potential to hit yourself with some nasty magical ability, a downside that is largely negated by our magic resistance and we have our tides of chaos ability as a backup. The Satyr's Dexterity increase is enough to make the Fighter work, and with free proficiency in Persuasion and a Charisma increase, a satyr fighter can make a decent Purple Dragon Knight, and could serve as your party's Face. Satyrs are GOOD, to the point of potentially being overpowered, though some of the abilities that push it over the edge are rather stealthy. Your magic resistance applies to the spells you cast as well, and once you reach 10th level the fiendish resistance ability will grant you your choice of damage resistance every time you rest. Senses passive Perception 12. Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Traits Magic Resistance: This Satyr monster has some advantages on Saving Throws against Spells and other magical Effects too. A hero's magic resistance can be passively increased with talents, certain items, and some abilities. Blueshift Nine, LLC assumes no responsibility for errors or omissions in the contents on the Service. The information contained on www.SkullSplitterDice.com website (the "Service") is for general information purposes only. Newer Post →. Hit: 6 (2d4 + 1) bludgeoning damage. Languages Common, Elvish, Sylvan. They usually sport bushy beards, or at least a goatee. As an Amazon Associate, I earn from qualifying purchases. Find out what you can do. Because there are a lot of spells that specifically target humanoid creatures. Ram. Satyrs tend to have a single short name, with most male names ending with “US” and most female names ending with “A” or “I”. The satyr has advantage on saving throws against spells and other magical effects. Check out our giant list of D&D 5e Tools and Tips here. Satyrs resemble slightly stocky humans with furry lower bodies and cloven hooves similar to that of goats. Sibyls are typically elder satyrs that have been blessed with a limited foresight into the future, a gift they use to warn other reveling satyrs to impending dangers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Satyr - Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in ... Magic Resistance. Satyrs are half human and half goat, though you can play around with those ratios quite a bit. Actions. Their hair ranges from the more common brown to hues of reddish orange and the rare white. View/set parent page (used for creating breadcrumbs and structured layout). Their skin tends from tan to light brown, and their hair is often red or chestnut brown. Mirthful Leaps: A single d8 doesn’t add a whole lot to long jumps when you’re most often dealing with gaps in 5-foot increments but adding a d8 to a high jump is a major modifier. Satyrs fit into this mold nicely with a +2 Charisma bonus and two additional proficiencies … Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. Ram: You can use your head and horns to make unarmed strikes. Satyrs are true hedonists, they believe life is for living and rarely think ahead further than the next scrumptious morsel, tantalizing sensation, or exciting guffaw. Age: Satyrs mature and age at about the same rate as humans. 5e satyr theros . Anyone else think Magic Resistance AND Fey creature type on the Theros Satyr is too powerful? website (the "Service") is for general information purposes only. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. They are also magic-resistant, have the ability to ram into things with their sturdy horns, and can add a d8 dice roll to any long or high jump's distance (in feet). Are your features completely human or do you have any goat-like features such as goat eyes, long scoop shaped ears, or a flattened bovine nose? They rarely do harm, but their extreme disposition for chaos makes them an irritation for other races. You’re resisting all spells anyway, I don’t think it’s a big deal which ones you can be targeted with. This affiliate disclosure details the affiliate relationships of Blueshift Nine, LLC with other companies and products. Click here to edit contents of this page. They usually have scruffy patches of hair along their forearms and shoulders, though this can range from hair as fine as human body hair all the way to thick coatings of fur. Check out our giant list of, New to find a D&D Group? Magic Resistance: This is the ability that really puts satyrs over the edge into overpowered territory.
2020 magic resistance 5e satyr